This is the second of a 3-PART series that will feature each of the major home entertainment systems marketable advantages. We will be discussing the pros of each system in particular, detailing what may constitute a quality characteristic to obtain the competitive edge. These articles will not cater to the “fanyboy” culture of ignorantly chattering on the internet. We will highlight what makes each system unique, and what features potential consumers can be excited about. Let us continue with the Xbox One.
When the Xbox One was first officially announced, it was met with a smothering amount of scrutiny. Then came the policy reveal. Microsoft stated their firm stance on digital rights management, mandatory 24 hour internet check-in requirements, an “always on” console, mandatory game disc installs, and more. This led to an internet rage that has rarely be seen, and after Sony released a drastically conflicting business model, Microsoft was forced into complying with popular opinion. While this may have angered many potential buyers initially, Microsoft has some very strong arguments about what makes their console special. Let’s take a look at the Xbox One.
Ability to Adapt
Some may say Microsoft was forcing its policies on us, regardless of what we wanted. We say, while that may seem true, Microsoft only has our best interest at heart. I say this because at the bottom of our heart is our money. If they don’t please us with their product, they cannot force us to buy it. Microsoft has already backtracked on its DRM policies, required online connection and now they are packaging a headset with each console. They have shown that if gamers really want something, they will go so far as to appear to be a public relations disaster to appease us.
The first Kinect had huge potential, had a massive market push, and became the focus of the Xbox 360’s latter years. The only problem with it was that not everyone had one. Now that the Kinect 2.0 is required to play Xbox One, people will be more enticed to use the features, developers will be more inclined to utilize the technology, and consumers may get the actual Kinect experience we were originally promised. The only question is will it work as well as we have seen so far?
High “Guaranteed Memory”
While the Xbox One will have a slight disadvantage in processing memory, it will have more ‘guaranteed memory’ available for game developers to utilize. Guaranteed memory is the amount of the 8GB DDR3 memory that is completely devoted to running games, while the rest is spent running apps and operating systems. Even though the “guaranteed memory” is only a tad better than that of PS4, it will more than likely show in the latter stages of this console generation.
No one can deny the amazing precision, feel, weight and design of the Xbox 360 controller. While there have been over 40 improvements to the original design, it would seem that the Xbox One has again nailed the controller design.