Indie Spotlight: Edge of Eternity

Indie Spotlight: Edge of Eternity
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Indie Spotlight is a new feature series created by GamR Mag to help bring more information regarding popular upcoming indie games to our growing community. If you have an indie game that you would like to see featured, please let us know in the comments below!

On this edition of Indie Spotlight, we are going to take a look at Midgar Studios’ upcoming multi-platform RPG, Edge of Eternity. Edge of Eternity is a steam punk/Final Fantasy VII inspired role playing game set to release on iOS, PlayStation 4, PlayStation Vita, Xbox One, Wii U, Android, Windows Phone 8, Blackberry 10, Ouya and PC. Currently, the game is gearing up for a KickStarter funding project that begins on September 20th. Recently, we announced the stretch goals that Midgar Studios and Edge of Eternity are asking for. In addition to the base goal of $200,000.00, the follow stretch goals will be offered:

Base Goal -$200,000.00 – This is the amount needed to fully fund Edge of Eternity. 

Voice Acting – $250,000.00 – Voice acting will be added to Edge of Eternity.

More Characters – $300,000 – Additional Characters will be created for Edge of Eternity.

Orchestral Music – $350,000.00 – Fully orchestrated music will be added to Edge of Eternity. 

Double the Game – $400,000.00 – Double the base goal, double Edge of Eternity!

Next Gen Version – $600,000.00 – Next Generation version of Edge of Eternity.

The Trilogy – $1,000,000.00 – There will be an Edge of Eternity Trilogy. 

Today, Jeremy from Midgar Studios offered us some insight on the weapons mechanics and properties of the game, as well as how the world map works. Weapons will carry a base element property and will scale itself to another elemental property as it is leveled and other elemental properties are used in conjunction with it. For instance, if a weapons base element is ‘Earth’ and it is leveled using an ‘Ice’ element, you would create a unique weapon such as Winter Thorn, a combination of both the ‘Earth’ and ‘Ice’ elements. Jeremy was kind enough to supply us with a sample image of Winter Thorn,

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We were also given some information about how the world map works. For those of you familiar with the early Final Fantasy games, especially Final Fantasy VII, the world map will function in a similar aspect. Continents will be unique to their location on the map, and small cities, towns, and landmarks will scatter the landscape for players to discover. Here is a sample of what you can expect the world map to look like.

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To this point, there hasn’t been much in the way of gameplay videos of Edge of Eternity. Lucky for us, Midgar Studios has posted a gameplay video of Edge of Eternity on their YouTube Channel. The play through is experienced on the Ouya home console, detailing the quality of Edge of Eternity, and showing off the power of the Ouya console. Take a look.

That is it for this installment of Indie Spotlight. If you want to see more Edge of Eternity news and updates, you can check out our vast collection of news related content featuring Midgar Studios and Edge of Eternity. Thanks for reading!

So tell us what you think about Indie Spotlight. Would you like to see more Indie Spotlight features? Is there something you want to see added to Indie Spotlight? Is there a specific game that you want us to cover? Put your feedback in the comments below. We are trying to help establish our community, and we believe that Indie Games have one of the strongest, tight knit communities around. So if you want to join our community and help support the indie game movement, you can follow us on Twitter, or like us on Facebook. And for goodness sake, leave us some feedback! Let us know how we are doing, and what we can do to make it better!

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Ryan Hillis


A love of writing and a passion for games led Ryan to found GamR Mag, the site you are on right now. He enjoys nearly every genre of gaming on every platform. Some of the most influential games in his life are Resident Evil, Final Fantasy VII, Mortal Kombat, Super Mario Kart, Halo 2, and The Legend of Zelda.

2 Comments

  1. Stretch
    August 25, 2013, 6:53 pm

    Hey Ryan!

    I like all the love you guys are giving to indie games, makes me smile to see big names spread the word on little projects.

    Also, I have a game for your next spotlight: Stonehearth! Here are a couple of reasons why it’s interesting (At least to a nobody like me)

    1. Radient Entertainment has a Kickstarter campaign for this game in May of this year, with a base goal of 120,000.00, but their 30 days to raise money, they made 751,000.00!
    2. The Co-founders of the company making this game are none other than Tony and Tom Cannon, the twin brothers who ALSO founded eSport’s biggest fighting game tournament, The EVO Championships! Oddly enough, the mash up of genres in Stonehearth are as far from fighting games as you can get.

    Thanks for taking the time to read my post! Good luck, and great work.

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    • Avatar of Ryan Hillis
      Ryan Hillis
      August 25, 2013, 9:27 pm

      Hey Stretch,

      Sounds good! We will definitely look into Stonehearth for an upcoming Indie Spotlight feature. Thanks for the great comment, and check back with us to see what we have for upcoming indie features!

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